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DS Line List: This is where all the different DragonSpeak lines are, separated by category.Edit Window: This is where you actually write the lines of your DragonSpeak.Like the other Furcadia programs, there are many different areas which include different types of information, so here is a summary of each one and what their purpose is for you. Now that you have the DS Editor open, here is a diagram of the different areas: Additionally, you can access the DS editor in Furcadia if you click Script Editor on the C tab! To open up the DragonSpeak Editor, called the DragonSpeak Constructor, you can either click on the DragonSpeak Constructor program in your Furcadia folder, or you can use the DragonSpeak menu in your Furcadia Dream Editor. Now that you have a basic idea about DragonSpeak, you will be able to make your Dream come to life! There are more aspects to using DragonSpeak, but all those details are will be covered in their own DragonSpeak tutorials. Here is this block of DragonSpeak again, for reference: (0:9) When a furre arrives in the dream, Even if you create a brand new Dream and never once use the DS Editor, you'll still have two lines of script in your Dream that "tell" a player where to appear in your Dream. Every Dream is composed of two files - the. map files, your DragonSpeak files are saved as. But, if you don't include an Area, then the default area is everywhere on the map. This means that you don't have to use Additional Conditions, Areas, or Filters. When you're writing DragonSpeak, the only thing you are required to have in order to make it work is a Cause, followed by one or more Effects. There are 5 categories of DragonSpeak, and here they are listed out: So this means that somebody will move to coordinate (10,10) only when the trigger happens: in this case it is when someone comes into your Dream. In the example above, (0:9) is the Cause, or trigger. The numbers after the colon are specific to the command you want it to do. The first number in a line of DragonSpeak describes what category it belongs to.
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(5:15) move the triggering furre to (10,10), or to someplace nearby if it's occupied.Įach line of DragonSpeak begins with a set of numbers in parenthesis, separated by a colon, because Furcadia only utilizes numbers and ignores words. Broken down into its essence, DragonSpeak script sounds like this: " If this happens, then do this." When it's in the DragonSpeak editor, it looks like this: (0:9) When a furre arrives in the dream
#Furcadia hide icons series
In essence, DragonSpeak is a series of causes and effects which are written in English so everyone can learn it. You can go from extremely simple to complex if you're into programming, but the majority of the things you want to do can be done with ease.
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DragonSpeak is meant to be a plain English way of scripting items to do things in your Dream.
#Furcadia hide icons how to
Before going into detail on how to use the editor, first here's a brief explanation about DragonSpeak. The DS Editor is the program that you'll use to add scripting, which on Furcadia is called DragonSpeak, to your Dreams.
